codec = PSX interleave = @0xC:LE$4 / 2 sample_rate = @0x10:LE$4 channels = @0x14:LE$4 start_offset = 0x800 sample_type = bytes num_samples = data_size loop_start = @0x7FC:LE$4 / 16 * 28 loop_end = @0x4:LE$4 / 16 * 28